NEXT LEVELBOOST

We cover Mobile Legends from Warrior up to Mythical Immortal, with star by star pricing once you reach Mythic. A pro from our team plays your account on a phone, using your Moonton, Google, Facebook or Apple login, or squads up with you if you'd rather play. Every match is logged, and you can pause the order any time.
Pick your service and extras above, then pay with any method shown at checkout, or with wallet credit.
Your order page opens right after payment. Add your notes and preferences there.
A pro from our team picks it up. The calculator shows the current wait. Chat any time.
Results show up after every game. Pause whenever you want to play.
From the start of each rank to the start of the next, before extras. Every price is checked again at checkout.
Every tier we list, on every server we cover.
Real completed orders and ratings from verified customers.
The latest orders our team completed for this game.
Mobile Legends ranked runs from Warrior through Elite, Master, Grandmaster, Epic and Legend, and each of those tiers is split into divisions you climb by collecting stars. A win adds a star and a loss usually takes one away, so the real cost of a climb is how many games it takes to stay ahead.
From Mythic upward the ladder changes. There are no divisions, only a running star count through Mythic, Mythical Honor, Mythical Glory and Mythical Immortal. That is why the calculator prices Mythic and above in steps of 5, 10 or 25 stars, and why each step costs more the higher you go. Lobbies get tougher and every loss sets you back further.
Below Mythic the game also gives star protection, which can save a star on a loss. It helps, but we never count on it in a price. A new season moves everyone back down, and Mythic players replay calibration games to set their starting stars.
Time comes down to three things: how many stars you need, how often the pro wins, and how fast matches are found. Below Mythic, games pop quickly and a good win rate turns into stars fast. In Mythical Glory and Immortal there are fewer players at your level, drafts take longer and games are closer, so a handful of stars can take as long as a whole tier lower down.
Your server matters too. Busy servers fill lobbies at all hours, quieter ones can stall late at night. Picking your own heroes and lanes rarely slows things down, though a very narrow pool can.
We don't promise a finish time. The calculator shows our own estimate for the exact route you pick, and your dashboard logs every match so you can watch the stars move. Pausing to play yourself adds time, and that's fine.
We play on the Southeast Asia, Europe, North America, South America, Middle East and Africa servers. If yours isn't listed, pick Other and ask us in chat before you order.
MLBB is a phone game, so the pro plays it on a phone, Android or iOS to match yours. You can sign in with a Moonton account, Google, Facebook or Apple, and the calculator asks which one so the pro uses the same route you do.
On a piloted order you choose your heroes and lanes for free. With Play with us you squad up with the pro in ranked, each on your own account, and your login stays with you.
Moonton treats an account as personal, and letting someone else play it can lead to a ban. Moonton also runs its own detection for third-party apps, modified clients and map hacks, which is where most bans come from. We can't remove the account-sharing risk, so we keep it low and say so plainly.
The pro plays by hand on a real phone, with no mods, scripts or macros. They appear offline, play at normal hours for your server and only use a VPN set to your own region, so logins look consistent. They never top up, spend diamonds, buy skins or chat with your friends.
If you'd rather keep your login to yourself, choose duo boost or coaching. Both leave the account in your hands the whole time.
Still unsure? Open a support ticket. A real person answers.
No. Moonton does not allow account sharing, so boosting can get an account banned. Our pros play by hand on a phone, with no scripts or third-party tools, through a VPN in your region. No boost is risk free, and we tell you that before you order.
MLBB is a phone game, so your pro signs in on a phone, the same way you play it. Pick Android or iOS and your login method above so we match your setup.
Yes. Pause the order in your dashboard, play, then resume. Do not log in while the pro is in a live session.
Above Legend the ladder is star based, so each step is 5, 10 or 25 stars. Pick the stars you are on and the stars you want.
It doubles the price. You queue with the pro on your own account, so nobody needs your login.
Full refund before we start. If we stop partway, you get back what's left.
No. Protection can save a star on a loss below Mythic, which helps the pro, but the price is set by the stars you pick, not by how often protection triggers.
Losses happen in ranked. The order is for the rank or stars you chose, so the pro keeps playing until you get there, at no extra cost.
Yes, once ranked is open on it. Ranked needs a minimum account level, so level a new account first or ask us in chat.
At the start of a season, do Mythic calibration first. It sets your starting stars, then a rank boost covers the rest.
The ones you choose. Add heroes and lanes in the calculator and the pro drafts from that list. Leave it empty and they pick what fits the draft.
It's the same kind of risk, since someone else signs in. Hero wins orders are often shorter, so the account is shared for less time.
Yes. Add Watch it live in the calculator and you can follow the pro's matches as they happen.
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