MW4 & WarzoneLeague SEASON
Track orderLog in

Helldivers 2 samples farming guide

Published 29 October 2026 · 6 min read · by the Next Level Boost team

To farm samples in Helldivers 2, play the highest difficulty your squad can extract from reliably, pick short missions on large maps, sweep the points of interest on the way to the objective, and always extract. Common samples drop on every difficulty, rare samples need Challenging (difficulty 4) or higher, and super samples need Extreme (difficulty 6) or higher. You can hold up to 500 common, 250 rare and 100 super samples at once. Figures in this guide were checked against the community wiki on 29 October 2026.

The three sample types

TypeColourLowest difficultyCap
CommonGreenAny (1 Trivial and up)500
RareOrange4 Challenging250
SuperPink6 Extreme100

Some older guides say super samples start at Suicide Mission (difficulty 7). That was true at launch. The wiki notes they have spawned on Extreme since patch 1.000.400. Higher difficulties place more of them on the map, so Extreme is the entry point, not the best place to farm.

What samples are for

Samples pay for ship modules, the permanent upgrades on your Super Destroyer, such as faster stratagem cooldowns, more orbital shells and stronger eagle strikes. Modules also cost Requisition Slips. According to the wiki's current module list, unlocking all 30 modules takes 3,830 common, 2,920 rare and 305 super samples in total.

Rare samples are the slowest to finish. You need almost as many rare as common samples, but the rare cap is half as high, and rares only spawn from Challenging up. If you play long sessions, you will hit the rare and super caps often. Spend them on a module before you dive again, or the extra samples are wasted.

How samples are kept

Four Helldivers in dark capes firing at Terminid bugs across orange desert dunes at sunset
Sweeping points of interest between objectives is where most samples come from.

Best missions for samples

Not every mission type spawns every sample. The wiki lists Eradicate Terminid Swarm and Evacuate High-Value Assets as common samples only, and Eradicate Automaton Forces as mostly common with a few rare. Those missions are a poor use of a super sample run.

The usual recommendation from players and guides:

Where samples spawn on the map

A good habit is to split into pairs for the sweep and meet at the main objective. Four players walking together cover the same ground as one.

A simple farming loop

  1. Pick the highest difficulty your squad extracts from almost every time. For super samples that means Extreme or higher.
  2. Choose a short mission on a large map, ideally Blitz: Search and Destroy.
  3. Sweep points of interest on the way to the objective. Ping samples for the squad.
  4. Give samples to the safest player before extraction.
  5. Extract, then spend samples on a module before you reach the cap.

Difficulty versus speed

Higher difficulties put more super samples on the map, but a failed extraction gives nothing. A squad that clears Impossible every time will finish modules faster than a squad that fails Super Helldive half the time. Push up one level at a time, and drop back if you lose two extractions in a row.

Getting help with samples

If the modules you want are a long way off, our Helldivers 2 samples service farms common, rare and super samples on your account. For high difficulty runs where you want to play yourself, a mission carry puts a pro in your squad. New accounts that cannot reach Extreme yet can start with leveling.

On piloted orders, a pro logs into your account, and you follow progress in the live order chat. You can get a refund before work starts. Account sharing goes against the PlayStation and Arrowhead terms, so a piloted order carries real account risk. A mission carry with you in the squad avoids sharing your login.

Every Helldivers 2 service we offer is on the Helldivers 2 boosting page.

Quick answers

What difficulty do super samples start on in Helldivers 2?

Extreme, difficulty 6. They have spawned there since patch 1.000.400, and higher difficulties have more of them.

What is the sample cap?

500 common, 250 rare and 100 super samples. Anything above the cap is lost, so spend them on modules first.

How many samples do all ship modules cost?

The wiki's current list of 30 modules adds up to 3,830 common, 2,920 rare and 305 super samples.

Do I lose samples if I die?

Not straight away. They drop where you died and can be picked up again. You only lose them if nobody carries them onto the extraction shuttle.

What is the best mission to farm samples?

Short missions on large maps, such as Blitz: Search and Destroy, at the highest difficulty your squad can reliably extract from.

Helldivers 2Samples from €8.11Played by our own pros, with live chat and every game tracked.
See the price for your rank

All guides